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Free Man / Fowl Play



Main Story
Written by Ty Templeton
Pencils by Rick Burchett
Inked by Terry Beatty
Colored by Lee Loughridge
Lettered by Phil Felix
Cover by Bruce Timm
Asst. Editor Harvey Richards
Editor Joan Hilty
 
Back-Up
Written by Dan Slott
Penciled by Ty Templeton
Inked by Terry Beatty
Colored by Zylonol
Lettered by Phil Felix
Asst. Editor Harvey Richards
Editor Joan Hilty
Issue #02 - Free Man / Fowl Play
Cover Date - July 2003. Released on May 17th

Hunted mercilessly by shadow assassins, The Riddler turns to Batman for help - but even a Riddler on good behavior can't resist playing games with the Dark Knight. Also, follow a day in the life of The Penguin......Gotham's newest mayor.


Review
The Riddler, in many ways, is an ideal litmus test for Batman writers. The character is an inherent challenge to write. Those who pen his escapades must not only be smart enough to concoct bizarre yet utterly logical motifs for him to play out, but must also be smart enough to dream up ways to get out of them. It’s not an easy thing to do, and weaker writers and creators struggle with him, often leading to the charming-yet-two-dimensional characterization that viewers of Superfriends, the 60’s Batman series, and Batman Forever are familiar with. The finer scribes, however, rise to the challenge with gusto, crafting a character immensely complex and strangely endearing in his manic brilliance. Fortunately, Ty Templeton “gets” Edward Nygma, and the result is Batman Adventures #2, an entertaining Riddler yarn which gets to the core of the character while advancing a grander overall plot.

The “reformed villain” angle is not a new one to Batman stories. In fact, it’s a recurring theme, and that’s no surprise. After all, there’s an inherent promise to such a premise. Does this former criminal really have good intentions? Have they really beaten their problem? And if so, can they stay free from evil’s influence? These questions have been posed time and time again for most of Batman’s rogues, notably Two-Face and The Ventriloquist. It’s an ideal setup for the Riddler. After all, here is a man who has no inherent desire to commit crime or perform acts of unspeakable evil. Though his actions are never altruistic, they are scarcely ever malicious either. His sole aim to play out a series of riddles on the grandest, most audacious scale imaginable, a goal which often places him on the opposing side of what’s right. If anybody in the Rogue’s Gallery would have a shot at redemption, it would probably be him. After all, he must beat just one compulsion, one addiction, to transcend his villain status. We all have our recurring pratfalls in life, overriding flaws the drag us down from true greatness. In a sense, we’re no different from Edward Nygma, struggling to overcome that one thing, that lack of ambition or that overconfidence or that tendency to procrastinate, that holds us back.

This is why, as Batman Adventures #2 opens, and we find a reformed Riddler attempting to make it in the world outside of Arkham, we almost want to root for him. He’s a likable guy, and though we know it’s unlikely at best, true reform seems so close for him. But such a thing is not meant to be. In a wonderful two-page splash, the Riddler’s efforts at respectability are dashed almost before they begin, as a group of assassins sent by Ra’s Al Ghul immediately throw the kind of drama into his life that’s almost guaranteed to make normalcy an impossibility. If the Riddler had a shot before, it’s almost certainly gone now. When drama and action are thrown into the story, all hope is lost, because once again, Edward Nygma is doomed to suffer under the laws of fiction. As long as the story is his, he will definitely be the Riddler, because he’s just so much more interesting that way.

After that exciting opening, the main story becomes an amusing, extended chase sequence, as Batman tracks the Riddler across Gotham, attempting to save one of his most persistent villains from certain death. It moves skillfully from set piece to set piece. The Riddler rightfully assumes that only Batman can protect him, and so alludes to his location and state of duress through a series of riddles only Batman can solve. It’s a clever way to structure an issue. Not only does it make logical sense, but it speaks volumes about Nygma’s addiction. Even with his life in peril, the Riddler can’t abandon his modus operandi. One can’t help but simultaneously admire his dedication while pitying his foolishness.

Ty Templeton also advances two ongoing plots in this issue: Batman’s relationship with the GCPD and Al Ghul’s mysterious plans. Both are handled rather deftly. A nice moment of tension enters the story when a museum guard confronts (and even takes a shot at) Batman. The mystery behind the League of Assassins and their intention in wiping out the Rogue’s Gallery is merely hinted at, but there’s an overriding sense that the puzzle pieces are being moved intelligently and logically into place.

The art is predictably solid. The aforementioned two-page splash is a wonderful introduction to the main story, while the assassins’ hoverbikes are a delightful mix between steampunk and vintage Kirbytech. Faces are expressive, particularly in a scene in which Batman's grapple line is cut, a moment both suspenseful and deeply comedic.

The issue is not without fault. A crucial coloring error towards the end, involving the shade of Nygma’s jacket, nearly ruins the climax of the story. The assassins, meanwhile, though clearly more effective than standard comic book henchmen, don’t come off as particularly menacing. Regardless, it’s a thoroughly enjoyable read that cuts straight to the core of who Edward Nygma is.

Dan Slott’s backup, “Fowl Play”, advances the other lingering subplot, the Penguin-as-mayor angle. We are teased with the possibility of a quick resolution in this story, as Rupert Thorne visits Cobblepot expecting a few favors. But Slott’s more daring than that, and what we wind up with nicely calls into question all of the reader’s assumptions about the Penguin and his motivations. Is this guy for real? It sure feels like it, and the reader is left wanting to know more. Slott also takes advantage of one of Batman’s more under-utilized abilities (he’s a master of disguise, you see), which provides a surprising moment while nicely foreshadowing Slott’s later storyarc on the title. Good work all around.


 

 

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