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Episode #1 – Initiation Original Airdate – July 31st, 2004 – Series Premiere A reluctant Green Arrow joins forces with the new Justice League to stop a rampaging nuclear monster in Asia. Reviews by Maxie Zeus, Jim Harvey | Credits: Written by Stan Berkowitz Directed by Joaquim dos Santos Music by Michael McCuistion Animation Services by D.R. Movie CO., LTD. Voices: |
Review (Maxie Zeus) Justice League Unlimited, the "revamped" new season of Justice The second season ended with the massive "Starcrossed" crisis, but the fallout of that story is not really in evidence here. Hawkgirl’s betrayal and disappearance are not acknowledged (unless, of course, it explains Green This brisk disposal of backstory leaves plenty of room for the subsequent mayhem: It appears that a giant, nuclear-powered, killer robot (the best kind!) has escaped the control of its military designers, and Green Lantern, Yeah, I’ve basically spoiled the entire story. But that’s not really where the attraction is. Green Arrow’s protestations notwithstanding, there’s not much drama in "Initiation," and what story there is, is basically just a clothesline to drape with some classic cartoon superhero ass-kicking. There is some good character interaction, and character notes (Green Arrow’s radicalism, Captain Atom’s soldierly bearing, and Supergirl’s spunky supergirlishness) are made quickly and deftly. In "Initiation," the new half-hour format works well: there are no "dead spots" that I could find, and it seems to end almost as soon as it begins. Which is far from a bad thing when you’re looking for an animated comic book. Within minutes of its broadcast, of course, fanboys all over the internet will be hunched over their keyboards speculating about how the new series is going to fit into DC animated continuity. Didn’t Batman Beyond Well, maybe such answers will be forthcoming. But, based on this episode and the producers’ own stated description of the show, I wouldn’t hold my breath. Justice League Unlimited sounds like it is going to serve up superheroics cafeteria-style, with speed and convenience. Those needing their Justice League are unlikely to be disappointed. Review (Jim Harvey) In the opening moments of We’re introduced to a who’s-who of DC heroes, all redesigned under the usual The "Magnificent Seven" return, sans Hawkgirl, with their usual look. Green And with Superman’s quick speech, we’re completely filled in on what the series will be about. Different heroes stopping new threats on a weekly basis, starting with Green Arrow (handled perfectly here) and Supergirl (still looking like jailbait). Heroes will clash of course, with Arrow being the perfect example. He wants to help the little people, not gargantuan terrors. Of course, in typical "1, 2, 3 plot" action, Ollie comes around. The plot is simple and plays out as expected, but we get some great character interaction in this all. Characters argue with each other over their differing beliefs, but when faced with a mammoth threat that stands to destroy the country-side, they tend to get along pretty fast. And given the quick pace of the episode, there are no real dead spots. There’s no Justice League Unlimited is a quicker, slicker rendition of DC’s heroes and it works quitefine. It still has a few problems to work on, but overall the series is off to a fun, adventurous starts. Recommended! |











































































































































































































































